Article: Gender differences & 3D VR systems

"Although there was variability across the board, biological men were significantly more likely to prioritize motion parallax. Biological women relied more heavily on shape-from-shading. In other words, men are more likely to use the cues that 3D virtual reality systems relied on.

This, if broadly true, would explain why I, being a woman, vomited in the CAVE: My brain simply wasn’t picking up on signals the system was trying to send me about where objects were, and this made me disoriented."

Read full article here: http://www.zephoria.org/thoughts/archives/2014/04/03/is-the-oculus-rift-sexist.html