Following the suggestion from @noemi I would love to share and propose to realize an Urban Game during the first afternoon of the Festival both as a strategy to faster enter in touch with the participant and also as a way to explore the opencare themes in a non-conventional and non-“conferential” way.
An Urban Game is usually a playful activity that takes place in public spaces, here is a comprehensive list of urban games (from street games to pervasive games) and some definition.
In the past I’ve contributed to create various urban games that managed to start conversations around complex topics and enlarged the community interested on that.
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Maybe is interesting to share a case study, which is the Basilicata Border Games, that we designed and produced in the summer of 2013 in Basilicata, Italy.
Basically the goal of the game was to spread themes and topics that were part of the Matera 2019 candidacy also to those segment of the society that usually weren’t involved in the conversation.
We decided to design and set up a pacific and creative invasion of 4 Basilicata’s major cities, occupying the city center and playing in the various neighborhood during the day.
Games and tasks that we played weren’t directly connected to the Matera Candidacy Dossier contents, but because of the shock and non alignment of the performance, we managed to bring the people in the street and THEN starting the conversation about the candidacy.
I think that a similar strategy could work also during the OpenVillage Festival, but maybe we can push a little further the experiment and try also to perform activities and games directly related to the topic of the Festival.
Noemi states “our aim with the game is to collectively learn and demonstrate in practical ways different aspects of care - new and open practices, products, relationships between participants in an ecosystem.”
A format that we already tested various times and we could adapt for the Festival is called Incognito Battleclash, is an urban game in which teams (made by 10 to 15 people) compete against the time with the main goal of completing a set of creative and interactive tasks.
Game Dynamics
Every team will receive a secret envelopes where they will find the list of tasks that they have to complete, with a fixed score. Envelopes will be delivered in 5 times in 5 different locations of the city. Every team will testify the accomplishment of the tasks through the use of a sport camera (GoPro) and their own mobile devices (we could use WhatsApp or Telegram to collect all the materials).
Duration and timing
The experience will last for a total of 4 hours, divided as the following: Intro > rules, team creation, tools test > 30 minutes Game > 5 envelopes in 5 different locations > 2.30 hours (one envelope every 30 minute) Closing > Chill out time, mission’s review, prize moment, 45 minutes It must to be considered at least a 15 minutes delay gap.
Urban Route
In order to fit the Open Village format, the game could start in the location of the Festival (the easiest way to have all the participants ready to go), and finish at a dinner location or a pub, where the player could have the opportunity to interact, share stories and chill out. The Open Village location could also be a great ending locations, players could leave their things there and play more freely, and we will then explore the surroundings of the area.
Usually checkpoint are located at 15 to 20 minutes walking distance and connected with path that could cross public spaces, parks or pedestrian areas.
Name
Incognito Battleclash is not exactly in line with the goal that we want to reach, so maybe could be cool to come up with a different name?
Tasks
The tasks design will be based on the Open Village contents in order to achieve a tasks-list of 25 missions, divided between the 5 envelopes and organized in a crescendo.
Health, citizen science, care, body fitness will be mixed with funny and interactive tasks, to involve also passer-by and citizens.
Output
We will have a massive amount of video/pictures and other player generated materials that could be helpful to describe and share the topics of the Festivals.
BIG OPEN QUESTION
The tasks/creative missions are the core of the game, and could lead the experience in one or in the other direction (simple fun vs serious game).
Then probably the best way to understand that is starting throwing ideas about the tasks lists and see how far or how close we are from the Festival topics.
OPEN QUESTION
Incognito Battleclash is an already tested format (we did it in Roma few month ago with 50 people), but we can also imagine something more complex (single urban games in the different Checkpoints?).