and digitize the results… to enable them on a semantic database.
explanations :
http://sharewiki.org/en/Transaction_Graph_CardGame
more :
http://sharewiki.org/en/Transaction_Graphs
also see :
and digitize the results… to enable them on a semantic database.
explanations :
http://sharewiki.org/en/Transaction_Graph_CardGame
more :
http://sharewiki.org/en/Transaction_Graphs
also see :
Editorialize a bit maybe
Hey Dante, I have been looking through some of your mission reports, but I must confess I have some difficulties. This one, for example, is a collection of links to a wiki. You clickthrough, and you find references to a card game that, possibly, COULD be used to build a network of interactions that then you could encode as a social graph. However, there is no mention of it ACTUALLY having been used by you or anyone else to that effect. In other words, it is not experiential data.
Edgeryders is trying to chart out what European young people are doing to improve their lives - specifically, for this mission, how they build their networks. From what I know of you you did not build yours that way, and I would be surprised if “everyone you know” had.
I am sure there are deep connections somewhere, but I, for one, need much more guidance in the mission report text to understand the reference. Absent that, you would probably end up with very few interaction with other Edgeryders! (the average mission report has 6-7 comments).
Hi Alberto,
Perhaps this is where some of our natural talents can become complementary.
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I do notice there are a number of missions that are not only about what we already did,
but about plausible approaches we can take together, today, for the future.
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Perhaps a better explained version of how this vision relates to this specific mission :
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I have difficulties in Marketing / Selling some ideas - I feel little need to convince,
and hence, at first, am tempted to talk with people who already share such kind of understandings / ideas and interest.
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When I spend time with friends, and use this very simple protocol to express very complex contexts and desired systems, some start to develop an interest in it, understanding its usefullness.
The card game is a “simple” interface.
People can reproduce it at home, and use it.
The further aim is to enable larger connected data graphs through a digital format, online.
These are projects that still need support to develop, though already in an advanced ( programming ) stage.
See for example a project called Netention : http://automenta.com/netention
I am not a programmer, hence until such softwares are fully ready to use,
I wish to use the same principles, with game cards, to express and share current contexts, and future desired contexts.
SuperStruct Game + Jane McGonigal
Alberto,perhaps you have known about this game ?
http://archive.superstructgame.net/
"Superstruct was a massively multiplayer forecasting game, created by the Institute for the Future, and played by more than 8000 citizen future-forecasters from September - November 2008.
Although the game is no longer live, you can still learn about it and explore some of our archived game content:
http://www.gamesforchange.org/about/
Social Wiki - Wagn + Federated Wiki
Wagn Cards :