Developing the game design: Results of closed test session 1

Some question for the hosts of the other rooms (@ivan and @alberto,@nadia I got some notes for Hygge) :

  1. how many people introduced themselves in the chat (%)?
  2. how many people talked in the first, second and third round respectively?
  3. how many people voted in the different rounds?
  4. how was the general mood in the conversation? (playful, optimistic/engaged, whateveristic, frustrated)

In Hygge @nadia tell me if you had the same feeling

  1. I’ll say 60% of the participants did that (we had a spectrum of introduction from in the world to realistic to funny ones)
  2. 3/4 every session, some like 7/8 people spoke in total (30%), plus some random comment that was picked up and facilitated into the conversation (Hey I saw this comment, what do you mean by that @name? )
  3. 7/8
  4. playful, engaged (with one comment that expressed frustration), but I will not say that it was a RPG style of conversation (with element of worldbuilding in it or people being characters).

Overall it seemed to me a good play-test for the game, the small RPG elements worked well, if I have to highlight the best moment I will say that the audio-tracks (the train :hearts:) were very powerful, everybody with their camera on was closing their eyes and enjoy the vision. I know that is not inherent with the game mechanics, but :man_shrugging: maybe it’s worth focusing on these things?

Funny that you mention the quiet year @alberto I’ve used it a lot in class (a tweaked version of 60 minutes), using it to explore topics like slavery, capitalism and colonization (we are in the US after all :slight_smile: and it was able to create great in and off game conversations, I think it’s such a wonderful and accessible RPG.

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