On Tuesday, @matteo_uguzzoni @LucijaKla and I met to discuss the plan for the upcoming months related to engagement of participants and general communication. Today Lucija and I drafted the strategy on which we will further work on, but it makes a good starting point.
GOALS:
-
warm-up sessions
- 3-4 between early December and beginning of February (this will be further explained by Matteo)
- expected number of Croatian participants: 50
- expected number of international participants: 50
-
offline events in Croatia
- 3 events between early December and January
- expected number of participants: 40
-
game sessions
- 10 sessions starting from 16th of January until the end of February
- expected number of Croatian participants: 30 (3 per session)
- expected number of international participants: 30 (3 per session)
ENGAGEMENT METHODS:
-
Croatians:
- Participating in third-party events to share info about the project and get some contacts: Udruga Igranje, Carta Magica…
- Offline event in Rijeka (until the end of the year): joining the existing gaming community
- Offline event in Split (until the end of the year): presenting LARP and game night
- Offline event in Split (beginning of January): art & climate (Crystal Clean Supply)
- Reaching out to universities and students, presentation of the project - Edu4Games (Academy of dramatic arts), Algebra, Academy of Fine Arts Split (Speculative Design Department)
- Personal contacts, 1 on 1 reaching to people who might be interested in participating
- Reaching out to NGOs active in the field of environmental issues: Zelena akcija, Rebel Extinction etc.
- Social networks outreach
-
International:
- Presenting the project and game design process at Neol’s show & tell (online)
- Reaching out to networks and organizations we have contacts with
- using Edgeryders platform to engage the existing community interested in the topic
- Personal contacts, 1 on 1 reaching to people who might be interested in participating
- Social networks outreach
MATERIAL TO BE DEVELOPED / PLANNED TIMEFRAME:
- Short (one-page) attractive info about the project / mid-October (once the game is finalized)
- Comprehensive package: what is the project about, what we offer and what we need (both for printing and mailing) / end October - beginning of November
- Slide deck: to be used for presentations / November
- Newsletter / starting from December once the call for participants is out
- Social media material: to be shared in FB groups and other social networks; teasers for Instagram / FB (engaging students from the Arts Academy in Split - Speculative Design to make some visuals) / November
- Calendar: all warm-up sessions and game sessions listed in a comprehensive manner (overview) / beginning of December
- User instructions: how to sign-up, what to expect…rules of engagement / beginning of December
While Matteo is finalizing the game, Lucija will do some research and create a list of all the people / groups / organizations we are planning to reach out to. We will document when and how we are doing that and the outcomes. And I will be reaching out to Arts Academy in Split to start discussing possible involvement of students.
If anyone has any other suggestions please feel free to comment.