In my own words. This post has no purpose other than me chewing on the Realities idea so that I understand it better. If it helps others to understand as well, great, but I still recommend going to the sources.
The Borderland advice process (source)
Borderland makes advice by consensual do-ocracy.
- It's do-ocracy: who does the work calls the shot. Also, there is no veto power.
- It's consensual: when making a decision, you are expected to seek advice from (1) those who have knowledge of the matter and (2) those impacted by the decision. You are also expected to carefully consider that advice. Then, you still make the decision.
There are two versions of this. The simple version is informal. It is appropriate for decisions that do not have a systemic impact across Borderland. The formal version includes an obligation to transparency: you should make your proposal explicit; discuss how others will be impacted by it; invite questions, objections and suggestions; and address them.
Realities platform concept notes (source)
Realities is a tool meant to minimize the bystander effect in communities. It is conceived much like an issue tracker, but creating issues implies stewardship on the issue on the part of the creator. This contrast with common issue tracking systems, where the stewardship of the issue (called a Need in Realities) goes by default to whoever assigns that issue to herself. This stewardship is a "last resort" one. Upon creating a Need, you become its Guide. Your job is not to fulfill it, but to find someone that can and will – its Realiser. If fulfilling that particular need requires many activities, then there will be many Responsibilities, one for each activity, and each Responsibility also has a Realiser. Responsibilities will often be nested: I need A to do B, and B to do C, which in turn fulfills need N. These are called Dependencies: C depends on B, which depends on A.
Realities has two advantages over traditional issue tracking:
No issue can ever be stewardless. This is an elegant move, that designs social incentives right into the system: you only create an issue if you care about it enough to want to steward it. Who calls the shots does the work!
As you use it, you discover the dependency map of what you are doing.