I moved to Milan (Italy) 5 years ago, tired of working in city planning (my background is in architecture) and decided on doing something more creative and with an impact in the society.
My first chance was in a project called CriticalCity Upload, an urban transformation game, that i developed with a friend (and now a partner in all my professional adventures) @Augusto_Pirovano. We started with a cultural fund, we design and put online the project, we hit some success, and we find a way to keep alive the project for 4 years, instead of 1 (the only funded).
Business model and revenues weren’t a thing to pay attention:
“Who cares, we are having an impact, somewhere we will find a way to survive!”
Our business model became a split one, from one side we were developing games and experiences with impact on people’s lives, mostly based on cultural funding, public tenders with a cyclic trend (design the project / get the fund /realize the project / close the project / wait / starve / design a project /and so on…), on the other side it ended up that our only way to pay the bills was to do consultancy works for companies, some of which we were “fighting” with our social game actions.
Overtime we didn’t properly value (except from the know-how) our previous experiences, and after every project we have to dismantle our small company (and lose amazing people) in order to survive without fixed costs and start again looking for new tenders.
I’m not saying that is only an environmental issue, but it’s hard, especially here, to find a company that can survive, in the cultural field, without a continuous help from the public sector.
Long story short.
Last year we finally decided to move to a business model ticket based:
“Let’s ask the money to the people that already loves us!”
We started an acceleration process and we found some (again private) fund to start our new cultural company.
The idea was to create the Urban Games’s Pixar, in Italy (here is a presentation).
It ended up that after our first production (a very good looking one ) we run (crazily) out of money and the project is now in standby mode.
Again, we made a lot of mistakes (hell yeah), but somehow I think that cultural and creative industries are by definition on the edge of innovation (and they go further sometimes), so how can we find a right balance to try > fail > (but still) survive?
And overall, which kind of ways do you see in the next years that will run in this field?
(e.g. Andrew Missingham told me in a workshop that Music had 5 revenue model, now just one is still working and it’s Live Events).
Do you have stories from which we can see how cultural and creative industries are evolving in your country, and if there are models that can be replicated?
But what i’m interested the most is to hear from your failure, as pioneers and gold-diggers i think we have to develop an obsession from maps (designed on failures) that can help us to imagine what is still unexplored.
Of course this is my narrow point of view and the topic is wide and wild, so please feel free to add your story or suggestions or propose a session. Just post here or write me an email matteo@focuscoop.it.
Thanks again,
ciao!