Community Event: Witness Development Call on Friday (28/1) at 15:00 - 16:00 CET

Focusing on Witness as an art project to unlock imagination, we have defined three major tracks in today’s call (agenda here, some of the questions discussed in December here):

GAME DEVELOPMENT

Question to answer: the game should be a rules-heavy simulation or a light storytelling exercise?

  • a societal D&D (RPG)

  • the worldbuilding and the role playing aspects as powerful elements and easy to interact with

    • a modular approach with lightweight storytelling and adaptable plug in mechanics to simulate the economy
  • LARPs can be facilitators of discussions on topics difficult to approach directly

    • Example: the coastal communities imagine a future of severe climate change consequences
    • need to define priorities: economy, culture, community?
      *mechanism: play - analyse the outcomes scientifically - connect to policy making
  • “actual play podcasts” from the TTRPG world - @jolwalton UK contacts and the podcast Serious Play

  • Witness as an intricate board game where rules change according to the economy + culture of each district as you move around the board

  • GOOD TO TAKE A LOOK AT:

LOCAL DEVELOPMENT

Witness as a tool for development of imagination and boosting the ideas

  • Example - small municipalities in Sicily getting a lot of funding money but without the capacity and the imagination to employ it
  • similar projects with NL public organisations and youth require including/embedding the policy mechanisms in the game/tool

The result would be a very practical tool to connect (small) communities with the local government policy implementation.

  • idea: The resilient futures workshop
  • in a second moment - a guide for facilitators - (ten points on how to use witness for that)

THE EXPERIENCE BUILDING

  • Starting from Giacomo’s idea to organise the Witness installation in Messina’s contemporary art museum as a virtual scenario:

    • Upon entering a room equipped with motion sensors and sophisticated projectors, the visitor, touching the walls, enters the immersive interactive experiences (i.e. deep sea for Messina)
  • threads open with Plurality University

  • work on health, satisfaction, general wellbeing, macroeconomic indicators in combination with radically different ways of data usage

GOOD TO KNOW:
Globus Opstart funding for the writers’ retreat is still available at Blivande - @hugi will contact the funders to find an extention

GOOD TO TAKE A LOOK AT:
To facilitate the entrance of the newcomers we could create multiple pathways in?
1-2 page guide for educators, 1-2 page guide for facilitators, 1-2 page guide for writers / game designers

A call for projects on immersive storytelling https://www.storyfutures.com/academy
The Writers Salon, for fiction daily words quotas.

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